Wednesday, March 2, 2011

Online game fatigue system will be formally launched in January 2007

 The last day of 2006, in the
According to relevant sources, online game fatigue system implementation will be only for minors. And after the media revealed that the Terms of adults will not have any constraints.
accordance with the , and periodically verify, but do not be satisfied
online game development of meaning for some users over
addicted to the game, and adversely affect the physical and mental health conditions, especially the development of network game ; to get the game the growth of personal ability, effective control of the user's online time, change the players on the existing the game proceeds to cut;
3) control the game interval, so that users receive adequate rest, study and work time;
4) so that users no longer dependent on to earn money, to promote the game to develop healthy habits of the user;
5) for information tips, reminders alert users of the health game.
2. Anti-addiction System
in the development of the principle of system time.
2) to pass anti-fatigue system, so that Internet users to establish a correct concept of mm . determine the health of the game time standard
1.1. define the user a total of 3 hours of game time for the and surveys of users of the game, a total of 3 hours of game time users of both physical and mental health benefits young people, but also enable them to enjoy the full fun of the game. If the time to play a chess generally take 2-3 hours.
1.2. define the user after 3 hours in total of the game, and then continue for 2 hours game time to will inevitably bring about some physical and mental fatigue, then the user should be properly closed. Therefore, we aggregate the user for more than 3 hours the game the first 4,5 hours is defined as > 1.3. define the user more than 5 hours total play time for the healthy habits into the game, so that users can enjoy the game healthy, active mind, brain puzzle, the time to be in the game and guide the following restrictions:
users gain the most attention in the game, which is cause users to cause a long game addiction. If the user can not continue to return, it will not continue online. Therefore, the time according to the different online revenue for users to limit the time over health the longer you continue to gain online less, until it reaches zero.
2.2. for the proper use and protection of users have enough time to rest, the interval of the game and proceeds to restrict and guide the approach:
2.2.1. Based on the above considerations different total online game revenue processing time are as follows:
total time online game revenue
0-3 hours after the normal
over 3 hours, 5 hours, earnings dropped to the normal 50%
income dropped more than 5 hours 0
2.2.2. Since different games have different areas, so for the current MMO RPG, in particular, as a pilot of the game will now be proposed as Experience acquired virtual items value +
2.3. As a user on the more complex behavior off the assembly line, the following number of situations, so limited and prompt implementation as follows:
2.3.1. users online, its continuous online time is added calculation, known as the 3. users total online time within 3 hours of the game return to normal. each accumulated at least 1 hour online time, should be reminded again: should be reminded: entered when the alert should be made: 30 minutes of warning time.
2.3.5. If the total online time more than 5 hours into the first 6 hours, at the beginning of the time of entry should be made alert: if not offline, your health will suffer, your earnings have been reduced to zero. hours, the cumulative time to clear the line, such as the re-accumulated on the line again on the line time.
fatigue player online games 18 years about a And for this system, what is the reaction of the player do? ChinaByte in detail the country's upcoming Big Lu (World of Warcraft players 25 years old tour bus driver ID: Gela Si nightmare): N more than 18 years old. Although the real-name system may make me a little trouble playing the game procedures, but I guess that is trouble again, can not play the game every time I wanted to make my new certification it. I'm worried about is the future This adult players will also limit the impact of that on my relatively big. because if I did not live, then certainly a play that day. And in the agency once the group, I went out that day, there will not be time to touch the game. I suggest that even in adults the purposes of the provisions of this system can not die one day 5 hours on standard play, can be treated differently. as I would like to play games playable on the accumulation of time. such as one month for each player Play 150 hours of class. and then fail, for example, I ran out live all day today, not on the game, then tomorrow I should be able to have 10 hours of game time, time to make the game come back. it is not, we'll go protest. Last I remember is that this system, including adults, the results heard a few servers in the public chat and forums, which called for mass protests, this is not the standard to change only for children under the age of 18. one more good things , World of Warcraft players so much, I do not believe they do not consider the impact. Moreover, we and the children under the age of 18 who are different, we have some restraint, the work to go to work, to play the game, will not delay anything, no need for us to restrict. is fooling around, but at least I like the game, and every month can get some pocket money by this, just let me play once a day 5 hours. The rest of the time except to sleep, I can not think what else to do. hundred, I'll have trouble not take 3 hours off the assembly line, the machine let her play mahjong. Chengsi I play every day will soon go flat, and time is not very long. However, after playing with it, do team When the task can not allow children under the age of 18 who entered. We sometimes do a task for several hours, 3 hours later, the child's income by half, do not know will not affect us. I think this is The only worthy of my attention. really limited time, I play other games. Anyway, I've played several games, and back to the question again is not great. Even if all games are limited, I can play, PW, certainly not in control state their heads on. PW is now illegal, but have not seen them disappear, anyway I have is to play on line. Buzhi Yu so boring. is not able to come up with five hours every day, play games, not to mention this to me is no limit, it is estimated over the age of 18 even if limited, I will be sad that only the weekend. However, you can play basketball on weekends and the like, suitable swap, also good for the body. But I guess until the time limit for adults, I have to go to work, they would have so much time playing games. So, I do not care about the system . I'm not the same as those of students, they also have to learn, no time. can not engage across the board l r, should be based on the actual situation, as I though still young, but better than those who have qualified more students to play the game. Zhou Yi (the legendary 14-year-old junior high school students the player ID: Rogue King): usually leave school and do the same. Players of the system is filled with discontent. The coincidence is, whether adult or minor players are players who analyze specific issues mentioned, it seems to long way to go.

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